3D Programming for Windows
Title | 3D Programming for Windows PDF eBook |
Author | Charles Petzold |
Publisher | |
Total Pages | 452 |
Release | 2008 |
Genre | Computers |
ISBN |
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.
3D Graphics Programming for Windows 95
Title | 3D Graphics Programming for Windows 95 PDF eBook |
Author | Nigel Thompson |
Publisher | |
Total Pages | 364 |
Release | 1996 |
Genre | Computers |
ISBN | 9781572313453 |
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.
3D Programming for Windows
Title | 3D Programming for Windows PDF eBook |
Author | Charles Petzold |
Publisher | |
Total Pages | 448 |
Release | |
Genre | |
ISBN | 9788178531304 |
Get A Focused Introduction To Programming 3D Graphics With The Windows Presentation Foundation 3D Api. Complementing His Book Applications = Code + Markup, Award-Winning Author Charles Petzold Builds On Xaml Essentials, Teaching You How To Display And Ani
Introduction to 3D Game Programming with DirectX 11
Title | Introduction to 3D Game Programming with DirectX 11 PDF eBook |
Author | Frank Luna |
Publisher | Mercury Learning and Information |
Total Pages | 600 |
Release | 2012-03-15 |
Genre | Computers |
ISBN | 1937585964 |
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Java 3D Programming
Title | Java 3D Programming PDF eBook |
Author | Daniel Selman |
Publisher | Manning Publications |
Total Pages | 404 |
Release | 2002 |
Genre | Computers |
ISBN | 9781930110359 |
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.
Introduction to 3D Game Programming with DirectX 12
Title | Introduction to 3D Game Programming with DirectX 12 PDF eBook |
Author | Frank Luna |
Publisher | Mercury Learning and Information |
Total Pages | 900 |
Release | 2016-04-19 |
Genre | Computers |
ISBN | 1944534555 |
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Windows Visualization Programming with C/C++
Title | Windows Visualization Programming with C/C++ PDF eBook |
Author | Lee Adams |
Publisher | McGraw-Hill Companies |
Total Pages | 620 |
Release | 1994 |
Genre | Computers |
ISBN |
System requirements for computer disk: IBM-compatible PC with 80286 microprocessor or better; 4MB RAM (8MB recommended); DOS; Windows 3.0 or better (3.1 required for 386); C/C++; hard drive with 1MB free space; VGA graphics capabilities.