3D Game Environments

3D Game Environments
Title 3D Game Environments PDF eBook
Author Luke Ahearn
Publisher CRC Press
Total Pages 399
Release 2008-05-05
Genre Art
ISBN 1136141588

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The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

3D Game Environments

3D Game Environments
Title 3D Game Environments PDF eBook
Author Luke Ahearn
Publisher CRC Press
Total Pages 331
Release 2017-03-03
Genre Computers
ISBN 1317418166

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From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments
Title Collision Detection in Interactive 3D Environments PDF eBook
Author Gino van den Bergen
Publisher CRC Press
Total Pages 308
Release 2003-10-27
Genre Art
ISBN 148229799X

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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f

3D Game Textures

3D Game Textures
Title 3D Game Textures PDF eBook
Author Luke Ahearn
Publisher
Total Pages
Release 2021
Genre Adobe Photoshop
ISBN 9780367239985

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Creating Game Environments in Blender 3Dlight

Creating Game Environments in Blender 3Dlight
Title Creating Game Environments in Blender 3Dlight PDF eBook
Author Ezra Thess Guevarra
Publisher Apress
Total Pages 260
Release 2020-12-21
Genre Computers
ISBN 9781484261736

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Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment. What You Will Learn Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines Who This Book Is For Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.

3D Game Design with Unreal Engine 4 and Blender

3D Game Design with Unreal Engine 4 and Blender
Title 3D Game Design with Unreal Engine 4 and Blender PDF eBook
Author Justin Plowman
Publisher Packt Publishing Ltd
Total Pages 252
Release 2016-06-29
Genre Computers
ISBN 1785886614

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Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential What You Will Learn Create a fully functioning game level of your own design using Blender and Unreal Engine 4 Customize your level with detailed 3D assets created with Blender Import assets into Unreal Engine 4 to create an amazing finished product Build a detailed dynamic environment with goals and an ending Explore Blender's incredible animation tools to animate elements of your game Create great environments using sound effects, particle effects, and class blueprints In Detail Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. Style and approach This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.

Preproduction Blueprint

Preproduction Blueprint
Title Preproduction Blueprint PDF eBook
Author Alex Galuzin
Publisher Createspace Independent Publishing Platform
Total Pages 240
Release 2016-11-09
Genre Computer games
ISBN 9781539103189

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"World of level design presents"--Cover.