3D Character Development Workshop
Title | 3D Character Development Workshop PDF eBook |
Author | Erik Van Horn |
Publisher | Mercury Learning and Information |
Total Pages | 234 |
Release | 2018-03-06 |
Genre | Computers |
ISBN | 1683921712 |
3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning
3D Creature Workshop
Title | 3D Creature Workshop PDF eBook |
Author | Bill Fleming |
Publisher | Delmar Thomson Learning |
Total Pages | 404 |
Release | 1998 |
Genre | 3D studio |
ISBN | 9781886801783 |
Covers general overview of 3D creature design as well as specific tutorials for LightWave 5.5, 3D Studio Max 2.0, and Animation:Master 5.
Game Character Creation with Blender and Unity
Title | Game Character Creation with Blender and Unity PDF eBook |
Author | Chris Totten |
Publisher | John Wiley & Sons |
Total Pages | 466 |
Release | 2012-06-01 |
Genre | Computers |
ISBN | 1118237714 |
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
Character Development in Blender 2.5
Title | Character Development in Blender 2.5 PDF eBook |
Author | Jonathan Williamson |
Publisher | Cengage Learning |
Total Pages | 0 |
Release | 2012 |
Genre | Blender (Computer file) |
ISBN | 9781435456259 |
A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character development.
Production Methods
Title | Production Methods PDF eBook |
Author | Kim Halskov Madsen |
Publisher | Springer Science & Business Media |
Total Pages | 580 |
Release | 2003 |
Genre | Computers |
ISBN | 9781852336127 |
This book brings the reader to the frontier of multimedia applications.
ECGBL 2017 11th European Conference on Game-Based Learning
Title | ECGBL 2017 11th European Conference on Game-Based Learning PDF eBook |
Author | |
Publisher | Academic Conferences and publishing limited |
Total Pages | |
Release | 2017-10-05 |
Genre | |
ISBN | 1911218573 |
Production Methods
Title | Production Methods PDF eBook |
Author | Kim H. Madsen |
Publisher | Springer Science & Business Media |
Total Pages | 279 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 1447100638 |
Kim Halskov Madsen Up until a few decades ago, business administration and science were the primary areas in which computers were applied, but terms like pervasive computing reflect that interactive computing power is becoming an embedded part of people's every day environment, not only office buildings and private homes but also art and cul At one of the frontiers of multimedia applications computers are used as tural events. part of experimental theatre, puppet theatre, musical performances, museums, entertainment, and learning. In some of these domains, people interact with the computers using a mouse, keyboard and a 17-inch monitor, but present-day inter faces take a variety of forms, including motion-capture technology and displays of up to several metres in height and width. The trend of applying computer technologies in the domain of art and culture has been one of the pivots of a Danish research project, Staging of Virtual Inhabited 3D Spaces. The results of the project are presented in a series of four volumes, of which this book is the last one. The three other publications are: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds; Virtual Space: The Spatiality of Virtual Inhabited 3D Worlds; and 3D Applications: Applications with Virtual Inhabited 3D Worlds.